// Copyright (c) 2009 Mike Haight, Andy Kipp
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.

#pragma once

#include "stdafx.h"
#include "Actor.h"
#include "Sprite.h"

namespace HandBanana { namespace Game
{
    /// <summary>
    /// The Tile class represents a single square on a Layer
    /// </summary>
    class Tile : public HandBanana::Game::Actor
    {
    // Constructors
    public:
        /// <summary>
        /// Create a new instance of the Tile class
        /// </summary>
        Tile(void);

        /// <summary>
        /// 
        /// </summary>
        std::wstring Name(void) const;

        /// <summary>
        /// 
        /// </summary>
        int Type(void) const;

        ///// <summary>
        ///// Gets the name of this Tile
        ///// TODO: Should not have set method
        ///// </summary>
        //property String^ Name
        //{
        //    String^ get(void);
        //    void set(String^ value);
        //}

        ///// <summary>
        ///// Gets the Type of this Tile
        ///// TODO: Should not have set method
        ///// </summary>
        //property int Type 
        //{
        //    int get(void);
        //    void set(int value);
        //}

        ///// <summary>
        ///// Gets the velocity at which this Tile can be traveled
        ///// TODO: Should not have set method
        ///// </summary>
        //property int Velocity
        //{
        //    int get(void);
        //    void set(int value);
        //}

    // Public Methods
    public:
        ///// <summary>
        ///// Load a Tile from a TileDescription
        ///// <summary>
        //static Tile^ Load(TileDescription^ argDesc, Texture^ argTexture);

    // Actor Methods
    public:
        ///// <summary>
        ///// Overrides the WorldObject::Update method
        ///// </summary>
        //virtual void Update(void) override;

        ///// <summary>
        ///// Overrides the WorldObject::GetSprites method
        ///// </summary>
        //virtual void GetSprites(List<Core::Graphics::Sprite^>^ argSpriteList) override;

    // Public Data Members
    public:

        static const int                    Height = 32;
        static const int                    Width = 32;

    // Private Data Members
    private:
        std::wstring                        mName;
        int                                 mType;
        int                                 mVelocity;
        HandBanana::Core::Sprite*           mSprite;

    };
} }